» mrdowdle - Share your video game frustration
In response to Share your video game frustration posted by solidbob:That's where the train derails and takes out an orphanage in the ensuing chaos. The prince is designed to run across walls, leap from conveniently placed tree branch to tree branch, and swing like a monkey. That's his schtick. The fighting in the game, however, is a major part, and it drives me up the wall. I can handle trying to make the death-defying leap a couple times--reversing time is a breeze, and really helps with that. But to fight more than one creature at a time? Forget about it.
Nothing has frustrated me more than trying to fight through to the next cool puzzle part of the games--all of them (the third being the best, admittedly).
-- posted by mrdowdle
» solidbob - Share your video game frustration
In response to Share your video game frustration posted by mrdowdle:
Definitely sounds like nasty business.
How about the entire stealth game genre, where the focus is more on sneaking past bad guys than killing them off? Much as I adore the entire Metal Gear series, I scream quite a few obscenities when I almost to next screen and suddenly hear "What's that?", followed by the giant exclamation mark then a dozen guys with AK-47s running in and me with only a tranquilizer gun to defend myself.
Nevermind that you can't knock any of them out and take their rifle. Metal Gear Solid 2 gave a very lame explanation for this, but what about MGS 3 set in the cold war? You had to "log in" to your gun back then, too?
-- posted by solidbob
» mrdowdle - Share your video game frustration
In response to Share your video game frustration posted by solidbob:-- posted by mrdowdle
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